Stand and Fight

Perfect does not exist. Get on with it.

“I don’t think you should ever say anything that you’re going to have to apologize for later. If the heat gets hot, just let them get mad. How did somebody make you apologize? Did they literally hit you on your body? Let them be upset. It’s not the worst thing in the world. It doesn’t mean you’re going to be a pauper. It’s a desperate thing to need everybody to be really happy with everything you say. To me the way to manage is not to have 50 versions of yourself. I do this thing, and the next time you’re going to hear me is the next time I do another one. As soon as you crack your knuckles and open up a comments page, you just canceled your subscription to being a good person.”

– Louis CK


GO is a Japanese strategy game utterly different from other board games. The rules are simple (surround the opponents pieces and capture territory), but to master the game you need to zen out a little, sometimes even using intuition. An early move early can radically affect whether you win or you lose 100 moves later. Simulating the game is computationally ridiculous - a computer cannot beat a human yet. I shan’t say I’m good at Go. I’d be lying. 

This was (yet another) gift for Dad. I was inspired to make carvings like the wood panels as I remember from the Kwangtang Palace, a Chinese restaurant in Sydney (long since closed). Circles as the bough and leaf in trees. I love the fancy nightingale I made on one side of the board. The other side is a little minimal, but then it is meant to be. One side is the mystery of the night, the other the harsh day. The carving is highlighted by a dark stain.

Initially, the marbles were green and gold. It was pretty. But my colour-blind father couldn’t play me… I was consistently winning at *seeing*. Given that my superhuman power of being able to tell one colour from the other gave me an unfair advantage, I spray painted the marbles to give the game a classic black-and-white style.